The top 10 video games of 2017 - From Mario to the mighty Zelda - with pictures
"Mario ran amok in New Donk City, a cat dropped out of college, and Angel Carter haunted What Remains of Edith Finch.
But it was the mighty Zelda who took video gaming – and cooking – to a new dimension."
- E3 2017: Microsoft unveils Xbox One X - Article + Pictures + Videos - 12 June 2017
"Microsoft has unveiled the latest games console in its line-up, a more powerful version of the Xbox One called the Xbox One X.
The tech giant touted the machine's specs, including its ability to run games in 4K ultra-HD, ahead of the E3 games show in Los Angeles.
To be released on 7 November, the Xbox One X will cost $499, or £449 in the UK."
- Video: WATCH: First look at the Xbox One X
- Video: WATCH: Xbox in one minute
- Video: WATCH: Where's the VR on Xbox One X?
- The History of Online Games - an interactive timeline
"From dial-up bulletin boards to augmented reality headsets, online gaming has leveled up a lot since the 1970s.
These advances wouldn’t have been possible without hardware breakthroughs and the evolution of the internet itself.
Let’s take a look at the big picture to find out where online games started -- and where they’re going next.
Use your arrow keys or mousewheel to navigate."
- Surprising Realities Of South Korea's Gaming Crazy Culture - 7 August 2016
"No country on the planet takes gaming as seriously as South Korea, where video game addiction has become so bad the government was forced to institute gaming laws to save the lives of their young gamers..."
5 Surprising Realities of South Korea's Intense Gaming Culture - 25 July 2016
"he technologically advanced South Koreans have avoided Western temptations like cheeseburgers and crack, but the populace is facing a unique problem: rampant gaming addiction. But that may just be the side effect of a fantastical new gaming culture that reveres virtual athletes as gods."
- The 25 hardest video games of all time - 18 March 2016
"From the darkest corners of gaming history, here are the shooters, platformers and beat-’em-ups that took no prisoners."
- Video games in 2012: year in review
"Reality bit the gaming industry this year. Until recently it thought itself recession proof, but continuing studio closures and job cuts across the world destroyed that myth of invincibility."
- Robots and Avatars – our colleagues and playmates of the future.
"Led and conceived by body>data>space, this innovative project explores how young people will work and play with new representational
forms of themselves and others in virtual and physical life in the next 10-15 years.
It examines multi-identity evolutions of today’s younger generations within the context of a world in which virtual and physical spaces
are increasingly blended..."
- Millions spent on casual gaming
"British gamers spent £280m playing online casual games in 2009 says the UK National Gamers Survey Report.
Similar studies carried out in other countries revealed that French players spent £220m and Germans £440m over the same period."
F.P.S. = First Person Shooter
"is a video game genre which centers the gameplay around gun- and projectile weapon-based combat through the first person perspective; i.e., the player experiences the action through the eyes of a protagonist."
- Video game success may be in the mind, study finds
"If you find video games a struggle, it could be to do with the size of certain parts of your brain, a study suggests...
No matter what your brain size is, it's what you do with it that counts. Just remember the hare and the tortoise." "
"A serious game is a game designed for a primary purpose other than pure entertainment.
The "serious" adjective is generally appended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics...
These games have an explicit and carefully thought-out educational purpose."
See Edutainment and Game based learning
ENGAGE Learning Portal Launch
"ENGAGE is a European Network for GrowingActivity in Game-based learning in Education."
- Teens and Computer Games
Read the paragraph - middle of the page
"Most games still provide the player with consequences to their actions...
The gamer will often begin to think morally about the situations when they take on the mantle of a particular character.
Furthermore, many games present teens with a positive influence."
worlds 'useful' for children
"Virtual worlds can be valuable places where children rehearse
what they will do in real life, reveals research...
Virtual worlds can be a powerful, engaging and interactive alternative
to more passive media."
ROLES ADOPTED DURING PLAY :
Explorer-investigators / Self-stampers / Social climbers / Fighters
/ Collector consumers / Power users / Nurturers / Life system builders
games: the next generation
"The video games industry is obsessed with the phrase
"next generation", but what does it actually mean?
What can gamers expect from any game given that name?"
- with Clips from video games of the future
Game Show, "commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. Like Germany's gamescom, Tokyo Game Show allows the general public to attend during the final two days."